EXPERIENCE
EXPERIENCE
OPEN - JANUARY 2023 - PRESENT
Chief Product Officer: Responsible for overseeing all product, strategy, creative vision, external development and publishing of the currently in-development AAA Metaverse Ready Player One experience OPEN.
ACADEMY OF INTERACTIVE ARTS AND SCIENCES - MAY 2023 - PRESENT
Co-Host: AIAS Game Maker's Notebook Podcast.
Host of the Academy of Interactive Arts & Science’s Game Maker's Notebook podcast series where I hold one-on-one conversations with the most notable creators making videogames and moving the interactive medium forward today. Episodes include: Ken Levine, Dave the Diver, Humanity, Battle Bit Remastered, Hi-Fi Rush and more.
DIGITAL SUNRISE - AUGUST 2018 - PRESENT
Founder: Creative, design and production consultancy specializing in videogames, GaaS, interactive entertainment, AI, music, spatial computing, metaverse, Web3 and blockchain experiences.
Clients include: Pixar, NBCUniversal, KISS, McGhee Entertainment, Weezer, Rivers Cuomo, Ball Aerospace, Wonder Works Studio, Supersocial Inc., Iconic Engine, Chain Games, Yumebau Inc, Walker Labs and more.
DIGITAL ECLIPSE - JANUARY 2021 - NOVEMBER 2023
Studio Head: Responsible for multiple unannounced original videogame + interactive entertainment experiences through an expansion of the Digital Eclipse brand in Los Angeles. Additional creative, production, design, publishing and business development across all company games, products and efforts including company acquisition by Atari and exit.
SONY MUSIC ENTERTAINMENT — SEPTEMBER 2019 - DECEMBER 2020
Sr. Director of Production and Design: Unannounced interactive live-service music metaverse product dedicated to reimagining music through immersive media.
Built and ran team of 25 multi-disciplinary interactive developers. Daily responsibilities included: creative direction, art direction, design direction, UI/UX direction, content creation, production, product development, product planning, production scheduling, outsourcing, leadership, hiring and team building.
FIRST CONTACT ENTERTAINMENT — JANUARY 2017 - AUGUST 2018
Creative Strategist: Product vision, creative and overall company strategy on the critically acclaimed PlayStation PS VR competitive multiplayer live-service title FIREWALL ZERO HOUR. Responsibilities included: Creative direction, design, production, narrative, product and studio strategy from concept prototype to live product launch.
THREE ONE ZERO — NOVEMBER 2013 - JANUARY 2017
Founder and Chief Creative Officer of virtual reality entertainment studio Three One Zero. Secured multi-tile publishing deal with 505 Games to create, develop and release the groundbreaking and critically acclaimed VR experience ADR1FT on Oculus Rift, HTC Vive, Steam and PlayStation 4/5.
CREATIVE ARTIST AGENCY — APRIL 2013 - DECEMBER 2015
Creative Director for hire.
MICROSOFT — FEBRUARY 2012 - APRIL 2013
Creative Director and experience design at XBOX Entertainment Studio for interactive television content, LIVE events and proprietary technology across all Microsoft platforms. Member of core design team responsible for overall feature design on Xbox One with focus on interactive television.
POPCAP GAMES — MARCH 2011 - FEBRUARY 2012
Producer and Game Designer on multiple core PopCap franchises for multiple platforms including: Plants vs. Zombies, Bejeweled, Peggle and Zuma.
LUCASFILM — OCTOBER 2009 - MARCH 2011
Creative Director at Lucasarts on unreleased internal AAA FPS Star Wars title.
Creative Lead on all externally developed LucasArts titles including: Star Wars: The Force Unleashed 2, Star Wars: The Old Republic, Star Wars: The Clone Wars Online PC, Lego, Star Wars III: The Clone Wars, Monkey Island 2 Special Edition: LeChuck’s Revenge, Kinect Star Wars Xbox 360.
RED MILE ENTERTAINMENT — JANUARY 2008 - JUNE 2009
Creative Director responsible for complete creative vision, design and design direction for Sin City game franchise. Collaborated directly with creator Frank Miller on original Sin City content created exclusively for game series. [UNRELEASED]
SONY SANTA MONICA — AUGUST 2005 - FEBRUARY 2008
Lead Designer responsible for all aspects of game design across multiple internal and external PlayStation titles as well as the creation of new IP for the studio: God of War III, God of War: Chains of Olympus, Twisted Metal Head: On Extra Twisted Edition, God of War II, Calling All Cars!, Heartland [CANCELLED].
ELECTRONIC ARTS LOS ANGELES — SEPTEMBER 2002 - AUGUST 2005
Lead Designer and core member of Medal of Honor franchise design team. Responsible for all aspects of game design on Medal of Honor titles: Medal of Honor: European Assault, Medal of Honor: Rising Sun, Medal of Honor: Frontline.
SONY SANTA MONICA — NOVEMBER 2000 - MARCH 2002
Game Designer responsible for all aspects of game design. Key member of team responsible for initial creation of design and concepts for God of War. Titles include: God of War, Twisted Metal: Black, Twisted Metal: Online, Kinetica, Hotshots Golf 3.
FAMOUS MUSIC PUBLISHING — MARCH 1996 - MARCH 2006
Songwriter. Secured multi-year publishing contract as songwriter under legendary recording industry executive Ira Jaffe. Wrote, recorded and produced various musical compositions for film, television and video games.
INTERSCOPE RECORDS — JANUARY 1995 - JANUARY 1998
Recording Artists. Secured multi-album recording contract under legendary recording industry executive Tom Whalley. Wrote, recorded and produced 1 full-length record for Interscope. Performed internationally to support.